Kimmuriel Oblodra (
psionicmolotov) wrote2023-09-12 05:57 pm
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PLAYER INFO
CHARACTER INFO
ARMADA SELECTION
Corsair: Kimmuriel is an uptight orderly sort, but it's not the type of uptight orderliness that translates into things like following laws; ultimately he considers the freedom to pursue his own path and independence to be more valuable than playing nice in literally any possible way. Any organisation that tries to force that loyalty out of him will earn his ire.
SAMPLE
CHARACTER INFO
Character: Kimmuriel Oblodra
Canon: Forgotten Realms, Companions Codex trilogy
Age: early 400s, probably, it's hard to tell with elves
Background Information: Wiki link.
Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.
Absolutely horrible vibes. Kimmuriel is a pretty face, in a Victorian haunted-doll sort of way, but that's about all he has going for him; as soon as he opens his mouth, any illusion of niceties is well and thoroughly banished. Kimmuriel is unashamedly blunt and acerbic, never hesitant to say what he thinks of a situation or a person - especially if he thinks that situation or person is stupid or misguided. Even when he's not talking, he's almost certainly scoping out your surface thoughts or trying to figure you out, partially because that's just how his powers are but also that's just how he is. It's to his advantage to be informed and to discern valuable, interesting or threatening information from the constant mental chatter around him, but it also means he's a nosy little bastard who will absolutely not stop snooping into your thoughts without good reason - and to him, 'inherently people should have mental privacy' is not a good reason.
Often viewed as unsettling, emotionless and utterly logical - an impression that works to his benefit and one he can encourage without effort due to his antisocial nature - Kimmuriel either seems entirely inanimate or uncomfortably attentive, especially when he focuses on a specific person - and even when he doesn't seem to be paying attention, his inattentiveness is the type that implies he's already seen all there is to see, and believes it to not be a threat. He isn't at all hesitant to use how other people see him to get what he wants, and he is similarly not hesitant to escalate to genuine threats, manipulation or violence if he believes that he can get something useful out of it. His threats are not so much a promise of violence, more a prediction of the future; if he promises that he will do something to you, it's about to happen unless you can convince him it's not worth it, with alarming results.
He's not all ruthless logic and strategic manipulation, of course, as much as he tries to pretend otherwise. Kimmuriel is more than capable of other emotions besides the ones that make him a powerful enemy in his birth city, though he'd rarely admit it. Beneath an impassive surface seethes tremendous rage and a great deal of loneliness in equal measure, both ultimately rooted in the loss of his family centuries past and mostly smothered by his determination to never let his emotions, or his trauma, control him to such an illogical degree. Such control came at a terrible price; denying his emotions has meant he's been out of touch with them for a very long time, and so he doesn't usually understand them - or often denies he has them at all - when they affect him. Despite his best efforts, he cannot quite abandon the 'weaker' parts of him that he so scorns.
Despite his many faults, his actions trend towards ruthlessness and more level-headed decision making rather than genuine malice or pleasure in the act, and so he has a good idea of when to stop when it comes to getting information out of someone - a limit that has taken him at least a century to learn.
That aside, despite his disdain for social mores and his resistance to making friends, he is a useful ally to have if you have something he considers valuable to offer in return for his assistance - a skill, connections, all the things a mercenary captain would need to take into consideration. He understands transactional relationships very well, prefers them even, and expects nothing more from them than that once established - for better and for worse. Unlike many drow, spurred on by instilled cultural values and pride to fight for scraps so they might ascend one step further up the ladder than their fellows or anyone around them, Kimmuriel has no thirst for power and applies this lack to all his relationships. He is content to continue such little social arrangements - as long as they are mutually beneficial, of course. He's not doing all that work for nothing.
This resistance to social etiquette, among other things, is so complete that it has the side-effect of making him absolutely terrible at lying to the point he dislikes even trying to do it, finding it too much effort - another thing that makes him surprisingly trustworthy. When he does lie, the tells are obvious. Only the grace of others and unfamiliarity with him has stopped him from being caught out in canon.
2) What is a driving force your character has? What goals do they have, what motivates them, etc?
Knowledge. One of the few passions Kimmuriel accepts in himself is rampant curiosity; a drive to seek the truth, to seek information - to know everything he possibly can about a situation, an item, a person, etc. Part of this is simply professional due diligence as the co-leader of a mercenary company; knowledge is power, especially if you have ways of getting information that few people know how to identify and just as few know how to stop. Once obtained, that information becomes a resource that can be leveraged for profit in the right hands. Much of it is simply what he would do anyway; he dislikes being blindsided or being surprised, his pride stings him when he is forced to give up and say he doesn't know something or there is nothing he can do about something, and he strives to absolutely not let that happen to him, at any cost to himself. He hates the feeling of being helpless and worse, being utterly blind in that helplessness, forced to entrust the outcome of a decision entirely to another's mercy.
His curiosity can push him to unmatched heights of recklessness, however, if it something he wants badly enough. Pragmatism usually wins out, but not as often as he would ever admit. He is responsible and diligent enough to know that to endanger others on a whim would be a foolish waste of resources, and only lead to more repercussions - but when it comes to endangering himself, his view of himself as a body mostly as a carrying case for his mind collides disastrously with his unwillingness to get anyone else involved. He will subject himself to things quite happily, just to find out more - not to a suicidal extent, but certainly to a concerning one.
3) What are their flaws as a character? What is something they've messed up, or have done that they regret?
Kimmuriel spends most of his time living in his own head, and it's given him a warped view about his own emotions and motivations. A man of practicality and logic, his insistence on doing what he thinks is best has led to him doing things to people in the service of doing it for their sake.
He insists repeatedly to himself (as well as to others) that only pragmatism and reason drives his actions, while acting in ways that directly contradict it - and because he mostly refuses to have a relationship with those parts of his mind, viewing his own emotions and 'irrational thoughts' as things that he can view in a glass case and not have them affect him, it often leads to him making emotional decisions and getting defensive about them later, retroactively trying to deny or justify them in a way he can swallow.
Kimmuriel still struggles with the legacy of his family and his mother, cruel even by the standards of his birth city and, with his mother at least, taking exquisite pleasure in that cruelty. If his anger is roused, his frustration and rage overwhelm his usual pragmatism, and he falls into older, crueler patterns as he inflicts his torments and plans for revenge.
Despite his lack of hunger for conventional power, he is a prideful person, with a quiet confidence that borders on arrogance. He believes that wielded in the right manner, psionics can solve most anything - and more to the point, that he can solve anything if he applies himself to it. Giving up is simply not in his vocabulary when it comes to such tasks, and he is alarmingly willing to push himself to and past his limits to prove it.
One of the things he regrets, when he can even acknowledge it as a regret, is modifying the memory of his co-leader Jarlaxle in order to save him from the likely repercussions of his own decisions, decisions that could have resulted in his death. It is easier to ask forgiveness than permission, but their relationship has never been the same since - and it's made him surprisingly unhappy to realize that's the case.
Another unspoken regret is the loss of his friend Rai'gy to the manipulation of a magical artifact; reluctant to abandon his friend until the very end, when there was little he could do to change his fate, the way he acts afterward implies that he wishes he could have been stricter with Rai'gy when it mattered and possibly saved him from his demise.
Though he does not speak of it at all, he closes himself off almost entirely after his friend's death, becoming stricter, more aware of the world around him, and more protective about Jarlaxle - the only remaining person he cares about.
4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?
Fun tidbit: Kimmuriel is a psychic character whose abilities come from a combination of innate potential and massively traumatizing training that shaped his psyche forever. Unlike some characters who share common plot beats with him, he Absolutely Loves This. He loves being the way he is, loves the power it can give him both over others' minds, others' bodies, and his own, and psionics is simply something he cannot do without to the point that taking it away from him would be like cutting off one of his own physical limbs (he would actually, genuinely, prefer losing physical limbs).
He would look at characters terrified of their own psychic powers and go "haha, skill issue". He sucks.
Abilities & Inventory:
MOST OF THIS IS GOING TO BE ABILITIES STUFF, SORRY.
- The main meat of his capability is his psionics, listed here:
-He can teleport by essentially cutting through spacetime by creating dimensional doors; as long as he has a good sense of the location, he can create an accurate 'portal' there. The less information he has, the more likely it is that he misfires and ends up somewhere else. (His ability to teleport won't let him travel beyond this world and he cannot teleport to places he hasn't been. He can be further distance nerfed as necessary if needed.)
- He can levitate up or down vertically. If he becomes tired or loses concentration, his ability to do so will suffer drastically.
- He can become intangible and ghost through solid objects, like walls. It takes some effort and concentration to do this; as he explains it, he is still grounded in the physical world and thus it's easier for him to just open a door rather than go through it, and so he limits it to short-term use. He can take someone along with him if he's touching them, though they'll find it unpleasant.
- He can create a kinetic barrier that can wrap a single person. Kinetic barriers absorb all impacts, magical and physical, and violently release all built up force as an attack concentrated on a single point of the creature's choosing - usually enough to violently dismember the unfortunate victim. People who are subject to the barrier can't feel any of the impacts of attacks.
Kimmuriel's personal barrier is limited based on time and capacity; it takes great mental concentration and focus on his part to hold it, and the more kinetic energy is stored up, the more difficult it is to hold it for long.
- He can throw his consciousness into someone else's body completely to take it over or project it out of himself. He's able to cross great distances with only his mind; this leaves his body empty and helpless and at risk of possession and vulnerable to physical damage, unless guarded by another. He can also deep dive into someone's mind, allowing him access to mental pathways and memories. His body goes on autopilot while he deep dives, as he is essentially sending his consciousness into someone else.
- He can psionically block another's pain by affecting the nervous system directly. This heals no wounds and doesn't treat the source; it simply makes the target not feel the associated pain, allowing them to function as they would without that pain.
- He can read surface thoughts, and thus discern intent and predict a target's next moves. He usually uses this to reply to others before they can actually speak their thoughts out loud, or glean information that rises to the surface that is relevant to a conversation. Can be nerfed so he can't use it on important NPCs etc, I'll also be adding a permissions post.
- He can communicate telepathically with others, though he needs to be within medium to close distance to do so.
- He can control a proxy fighter through psionics, seeing what they see and/or controlling their actions. Like his consciousness transferal, this leaves him vulnerable to other attacks that his proxy might not be able to defend against. He can share this ability with another if psionically linked, taking their mind along with his into the same body.
- He can psionically attack someone's mind directly, temporarily scrambling their thoughts and actions to make them feel like they've hit a physical wall. He can also implant suggestions and nightmarish thoughts directly into their psyche as an attack. Strong enough momentum or an effect that carries on without needing to be directed by conscious thought will render this ability useless, though the target will still find it unpleasant.
- He has mid level telekinetic ability which allows him to drag people around, close doors without touching them, etc.
Mental control abilities will always be negotiated with any other players involved beforehand and can be nerfed freely as mods desire (ie no puppeting important npcs etc). Mind reading will have its own permissions post. Any of these abilities can be taken out of play or nerfed more severely, up to mod discretion, if you think they'll be too troublesome etc.
He brings no items with him except his clothing, a piwafwi (drow cloak that helps the user remain unseen in darkness), a well-worn set of tinker's tools in a leather roll, and a little-used sword of drow make. He is also a multidisciplinary artisan who is capable of making magic items given the right tools and materials, having shown, by implication, to be skilled at sewing, carving, metalwork, engraving and potion making.
Canon: Forgotten Realms, Companions Codex trilogy
Age: early 400s, probably, it's hard to tell with elves
Background Information: Wiki link.
Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.
Absolutely horrible vibes. Kimmuriel is a pretty face, in a Victorian haunted-doll sort of way, but that's about all he has going for him; as soon as he opens his mouth, any illusion of niceties is well and thoroughly banished. Kimmuriel is unashamedly blunt and acerbic, never hesitant to say what he thinks of a situation or a person - especially if he thinks that situation or person is stupid or misguided. Even when he's not talking, he's almost certainly scoping out your surface thoughts or trying to figure you out, partially because that's just how his powers are but also that's just how he is. It's to his advantage to be informed and to discern valuable, interesting or threatening information from the constant mental chatter around him, but it also means he's a nosy little bastard who will absolutely not stop snooping into your thoughts without good reason - and to him, 'inherently people should have mental privacy' is not a good reason.
Often viewed as unsettling, emotionless and utterly logical - an impression that works to his benefit and one he can encourage without effort due to his antisocial nature - Kimmuriel either seems entirely inanimate or uncomfortably attentive, especially when he focuses on a specific person - and even when he doesn't seem to be paying attention, his inattentiveness is the type that implies he's already seen all there is to see, and believes it to not be a threat. He isn't at all hesitant to use how other people see him to get what he wants, and he is similarly not hesitant to escalate to genuine threats, manipulation or violence if he believes that he can get something useful out of it. His threats are not so much a promise of violence, more a prediction of the future; if he promises that he will do something to you, it's about to happen unless you can convince him it's not worth it, with alarming results.
He's not all ruthless logic and strategic manipulation, of course, as much as he tries to pretend otherwise. Kimmuriel is more than capable of other emotions besides the ones that make him a powerful enemy in his birth city, though he'd rarely admit it. Beneath an impassive surface seethes tremendous rage and a great deal of loneliness in equal measure, both ultimately rooted in the loss of his family centuries past and mostly smothered by his determination to never let his emotions, or his trauma, control him to such an illogical degree. Such control came at a terrible price; denying his emotions has meant he's been out of touch with them for a very long time, and so he doesn't usually understand them - or often denies he has them at all - when they affect him. Despite his best efforts, he cannot quite abandon the 'weaker' parts of him that he so scorns.
Despite his many faults, his actions trend towards ruthlessness and more level-headed decision making rather than genuine malice or pleasure in the act, and so he has a good idea of when to stop when it comes to getting information out of someone - a limit that has taken him at least a century to learn.
That aside, despite his disdain for social mores and his resistance to making friends, he is a useful ally to have if you have something he considers valuable to offer in return for his assistance - a skill, connections, all the things a mercenary captain would need to take into consideration. He understands transactional relationships very well, prefers them even, and expects nothing more from them than that once established - for better and for worse. Unlike many drow, spurred on by instilled cultural values and pride to fight for scraps so they might ascend one step further up the ladder than their fellows or anyone around them, Kimmuriel has no thirst for power and applies this lack to all his relationships. He is content to continue such little social arrangements - as long as they are mutually beneficial, of course. He's not doing all that work for nothing.
This resistance to social etiquette, among other things, is so complete that it has the side-effect of making him absolutely terrible at lying to the point he dislikes even trying to do it, finding it too much effort - another thing that makes him surprisingly trustworthy. When he does lie, the tells are obvious. Only the grace of others and unfamiliarity with him has stopped him from being caught out in canon.
2) What is a driving force your character has? What goals do they have, what motivates them, etc?
Knowledge. One of the few passions Kimmuriel accepts in himself is rampant curiosity; a drive to seek the truth, to seek information - to know everything he possibly can about a situation, an item, a person, etc. Part of this is simply professional due diligence as the co-leader of a mercenary company; knowledge is power, especially if you have ways of getting information that few people know how to identify and just as few know how to stop. Once obtained, that information becomes a resource that can be leveraged for profit in the right hands. Much of it is simply what he would do anyway; he dislikes being blindsided or being surprised, his pride stings him when he is forced to give up and say he doesn't know something or there is nothing he can do about something, and he strives to absolutely not let that happen to him, at any cost to himself. He hates the feeling of being helpless and worse, being utterly blind in that helplessness, forced to entrust the outcome of a decision entirely to another's mercy.
His curiosity can push him to unmatched heights of recklessness, however, if it something he wants badly enough. Pragmatism usually wins out, but not as often as he would ever admit. He is responsible and diligent enough to know that to endanger others on a whim would be a foolish waste of resources, and only lead to more repercussions - but when it comes to endangering himself, his view of himself as a body mostly as a carrying case for his mind collides disastrously with his unwillingness to get anyone else involved. He will subject himself to things quite happily, just to find out more - not to a suicidal extent, but certainly to a concerning one.
3) What are their flaws as a character? What is something they've messed up, or have done that they regret?
Kimmuriel spends most of his time living in his own head, and it's given him a warped view about his own emotions and motivations. A man of practicality and logic, his insistence on doing what he thinks is best has led to him doing things to people in the service of doing it for their sake.
He insists repeatedly to himself (as well as to others) that only pragmatism and reason drives his actions, while acting in ways that directly contradict it - and because he mostly refuses to have a relationship with those parts of his mind, viewing his own emotions and 'irrational thoughts' as things that he can view in a glass case and not have them affect him, it often leads to him making emotional decisions and getting defensive about them later, retroactively trying to deny or justify them in a way he can swallow.
Kimmuriel still struggles with the legacy of his family and his mother, cruel even by the standards of his birth city and, with his mother at least, taking exquisite pleasure in that cruelty. If his anger is roused, his frustration and rage overwhelm his usual pragmatism, and he falls into older, crueler patterns as he inflicts his torments and plans for revenge.
Despite his lack of hunger for conventional power, he is a prideful person, with a quiet confidence that borders on arrogance. He believes that wielded in the right manner, psionics can solve most anything - and more to the point, that he can solve anything if he applies himself to it. Giving up is simply not in his vocabulary when it comes to such tasks, and he is alarmingly willing to push himself to and past his limits to prove it.
One of the things he regrets, when he can even acknowledge it as a regret, is modifying the memory of his co-leader Jarlaxle in order to save him from the likely repercussions of his own decisions, decisions that could have resulted in his death. It is easier to ask forgiveness than permission, but their relationship has never been the same since - and it's made him surprisingly unhappy to realize that's the case.
Another unspoken regret is the loss of his friend Rai'gy to the manipulation of a magical artifact; reluctant to abandon his friend until the very end, when there was little he could do to change his fate, the way he acts afterward implies that he wishes he could have been stricter with Rai'gy when it mattered and possibly saved him from his demise.
Though he does not speak of it at all, he closes himself off almost entirely after his friend's death, becoming stricter, more aware of the world around him, and more protective about Jarlaxle - the only remaining person he cares about.
4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?
Fun tidbit: Kimmuriel is a psychic character whose abilities come from a combination of innate potential and massively traumatizing training that shaped his psyche forever. Unlike some characters who share common plot beats with him, he Absolutely Loves This. He loves being the way he is, loves the power it can give him both over others' minds, others' bodies, and his own, and psionics is simply something he cannot do without to the point that taking it away from him would be like cutting off one of his own physical limbs (he would actually, genuinely, prefer losing physical limbs).
He would look at characters terrified of their own psychic powers and go "haha, skill issue". He sucks.
Abilities & Inventory:
MOST OF THIS IS GOING TO BE ABILITIES STUFF, SORRY.
- The main meat of his capability is his psionics, listed here:
-He can teleport by essentially cutting through spacetime by creating dimensional doors; as long as he has a good sense of the location, he can create an accurate 'portal' there. The less information he has, the more likely it is that he misfires and ends up somewhere else. (His ability to teleport won't let him travel beyond this world and he cannot teleport to places he hasn't been. He can be further distance nerfed as necessary if needed.)
- He can levitate up or down vertically. If he becomes tired or loses concentration, his ability to do so will suffer drastically.
- He can become intangible and ghost through solid objects, like walls. It takes some effort and concentration to do this; as he explains it, he is still grounded in the physical world and thus it's easier for him to just open a door rather than go through it, and so he limits it to short-term use. He can take someone along with him if he's touching them, though they'll find it unpleasant.
- He can create a kinetic barrier that can wrap a single person. Kinetic barriers absorb all impacts, magical and physical, and violently release all built up force as an attack concentrated on a single point of the creature's choosing - usually enough to violently dismember the unfortunate victim. People who are subject to the barrier can't feel any of the impacts of attacks.
Kimmuriel's personal barrier is limited based on time and capacity; it takes great mental concentration and focus on his part to hold it, and the more kinetic energy is stored up, the more difficult it is to hold it for long.
- He can throw his consciousness into someone else's body completely to take it over or project it out of himself. He's able to cross great distances with only his mind; this leaves his body empty and helpless and at risk of possession and vulnerable to physical damage, unless guarded by another. He can also deep dive into someone's mind, allowing him access to mental pathways and memories. His body goes on autopilot while he deep dives, as he is essentially sending his consciousness into someone else.
- He can psionically block another's pain by affecting the nervous system directly. This heals no wounds and doesn't treat the source; it simply makes the target not feel the associated pain, allowing them to function as they would without that pain.
- He can read surface thoughts, and thus discern intent and predict a target's next moves. He usually uses this to reply to others before they can actually speak their thoughts out loud, or glean information that rises to the surface that is relevant to a conversation. Can be nerfed so he can't use it on important NPCs etc, I'll also be adding a permissions post.
- He can communicate telepathically with others, though he needs to be within medium to close distance to do so.
- He can control a proxy fighter through psionics, seeing what they see and/or controlling their actions. Like his consciousness transferal, this leaves him vulnerable to other attacks that his proxy might not be able to defend against. He can share this ability with another if psionically linked, taking their mind along with his into the same body.
- He can psionically attack someone's mind directly, temporarily scrambling their thoughts and actions to make them feel like they've hit a physical wall. He can also implant suggestions and nightmarish thoughts directly into their psyche as an attack. Strong enough momentum or an effect that carries on without needing to be directed by conscious thought will render this ability useless, though the target will still find it unpleasant.
- He has mid level telekinetic ability which allows him to drag people around, close doors without touching them, etc.
Mental control abilities will always be negotiated with any other players involved beforehand and can be nerfed freely as mods desire (ie no puppeting important npcs etc). Mind reading will have its own permissions post. Any of these abilities can be taken out of play or nerfed more severely, up to mod discretion, if you think they'll be too troublesome etc.
He brings no items with him except his clothing, a piwafwi (drow cloak that helps the user remain unseen in darkness), a well-worn set of tinker's tools in a leather roll, and a little-used sword of drow make. He is also a multidisciplinary artisan who is capable of making magic items given the right tools and materials, having shown, by implication, to be skilled at sewing, carving, metalwork, engraving and potion making.
ARMADA SELECTION
Corsair: Kimmuriel is an uptight orderly sort, but it's not the type of uptight orderliness that translates into things like following laws; ultimately he considers the freedom to pursue his own path and independence to be more valuable than playing nice in literally any possible way. Any organisation that tries to force that loyalty out of him will earn his ire.
SAMPLE