Kimmuriel Oblodra (
psionicmolotov) wrote2023-11-06 03:06 pm
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POWER OVERVIEW AND INVENTORY
-He can teleport by essentially cutting through spacetime by creating dimensional doors; as long as he has a good sense of the location, he can create an accurate 'portal' there. The less information he has, the more likely it is that he misfires and ends up somewhere else.
ESCORDVI NERF: Teleport only to immediate area, like 30 or so feet. Anything else will need a magical object.
- He can levitate up or down vertically. If he becomes tired or loses concentration, his ability to do so will suffer drastically.
- He can become intangible and ghost through solid objects, like walls. It takes some effort and concentration to do this; as he explains it, he is still grounded in the physical world and thus it's easier for him to just open a door rather than go through it, and so he limits it to short-term use. He can take someone along with him if he's touching them, though they'll find it unpleasant.
- He can create a kinetic barrier that can wrap a single person. Kinetic barriers absorb all impacts, magical and physical, and violently release all built up force as an attack concentrated on a single point of the creature's choosing - usually enough to violently dismember the unfortunate victim. People who are subject to the barrier can't feel any of the impacts of attacks.
Kimmuriel's personal barrier is limited based on time and capacity; it takes great mental concentration and focus on his part to hold it, and the more kinetic energy is stored up, the more difficult it is to hold it for long.
ESCORDVI NERF: Kimmuriel's training resets. The psionic barrier can only last for a few seconds at first, but can be trained up to a few minutes with time and practice.
- He can throw his consciousness into someone else's body completely to take it over or project it out of himself. He's able to cross great distances with only his mind; this leaves his body empty and helpless and at risk of possession and vulnerable to physical damage, unless guarded by another. He can also deep dive into someone's mind, allowing him access to mental pathways and memories. His body goes on autopilot while he deep dives, as he is essentially sending his consciousness into someone else.
ESCORDVI NERF: The "deep dive" possession will be limited to NPCs with opt-in from other players, with a time limit of 30 seconds that can be trained to two minutes.
- He can psionically block another's pain by affecting the nervous system directly. This heals no wounds and doesn't treat the source; it simply makes the target not feel the associated pain, allowing them to function as they would without that pain.
ESCORDVI NERF: Pain blocking works for roughly ten seconds after a first attack before wearing off.
- He can read surface thoughts, and thus discern intent and predict a target's next moves. He usually uses this to reply to others before they can actually speak their thoughts out loud, or glean information that rises to the surface that is relevant to a conversation.
- He can communicate telepathically with others, though he needs to be within medium to close distance to do so.
- He can control a proxy fighter through psionics, seeing what they see and/or controlling their actions. Like his consciousness transferal, this leaves him vulnerable to other attacks that his proxy might not be able to defend against. He can share this ability with another if psionically linked, taking their mind along with his into the same body.
- He can psionically attack someone's mind directly, temporarily scrambling their thoughts and actions to make them feel like they've hit a physical wall. He can also implant suggestions and nightmarish thoughts directly into their psyche as an attack. Strong enough momentum or an effect that carries on without needing to be directed by conscious thought will render this ability useless, though the target will still find it unpleasant.
- He has mid level telekinetic ability which allows him to drag people around, close doors without touching them, etc.
- Passive Contact - Kimmuriel attunes to an item or person, forming a mental link with the target. With a person the subject must be willing and in his presence when he makes the mental link; with an item, he leaves a trace of his own psionic power in it.
The link can be used to get his attention if used by a person, and can tell him if a linked person is in trouble, though with no details (he has to actively engage telepathically with them to know further information). With an item, he is able to use the item as a psionic beacon and discern its location wherever it is, similar to a tracking device.
He can only maintain this link with two people at a time, and he can only track one item at a time regardless of how many he links in this way. Since he leaves a trace of his power in an item, the item can be used to track him in return.
INVENTORY
Payment thread
ITEM CRAFTING RULES
If it's enchanting or imbuing magic onto pre-existing items, then this is fine! We just don't allow item creation from nothing. So this should answer your first question, and the limitation that it only works for magic he knows is fine! We'd also like to caveat that in terms of rarity, he would mostly be able to make "basic" and "uncommon" with maybe the occasional "rare" type.
As for the cost, it would just be IC currency and materials, so you would not need to use reward points.
He will need to buy the workshop permit through the Rewards Shop, and you can handwave how he gets an actual workshop space. The size will be limited to basically one large room to work in and one or two small rooms that can be used as storage. But there are expansions that can be bought through the workshop to expand that space!